I can’t remember what the roll was for, but our Slide picked some outer god as a contact and got a 4/5 on a desperate roll and became plagued by said contact for the rest of the campaign.
Groovy scene with anthropomorphic slime, black as the void dripping down the wall of a tavern bathroom, but I digress…
After that it was easy to weave the unnamable horrors into the plot and inevitably get the player’s cooperation in manifesting it into our reality for the climax.
Also as an addition: I saw Kenneth Hite speak about horror roleplaying, and his emphasis was on player buy-in. You can’t sneak that stuff into any old campaign and expect your players to help with that vibe you’re hoping for. It’s a great topic for your session zero / crew generation / group template (shoutout to my fellow ‘booters out there), but also, if your player jumps into the Whisper playbook or picks some forbidden great old one as a contact, well,… they did it to themselves.
Great topic. Looking forward to hearing Others’ opinions.