I’ve had a quick search of previous topics, but can’t see a clear answer on this one…
Do you let Medics use “First Aid”, “Not Today” and/or “Field Dressing” to reduce harm/fatalities on a secondary mission?
I think you can make a case that all of these abilities are limited usage, and those Doctor/Tonic points they require are handled as part of the mission’s engagement roll - I.e. they get spent to help the mission succeed, so don’t have a surplus to allow this sort of action…
…but by the same token, having a Medic on a secondary mission feels like it should add something. Otherwise why risk the medic at all, especially if other specialists are there to prevent any penalty to the engagement roll?
(Yes, there are a couple of XP for the medic, but…)
I guess it’s another variation on the usual complexity / follow the fiction / mechanics balance…
My current thought is that I might be inclined to let them do one of those things, but only one - regardless of how many special abilities and points in Doctor they have.
So maybe you can save a Rookie, but if you do that then you can’t also minimise the harm to another specialist…?
(It would mean tracking healing for that Rookie, if that decision is made - but I reckon that choice would be rare enough that it’s not going to add a mountain of paperwork…)
I’m conscious of the difficulty adjustment this might make to the campaign, but I guess the flip side is that if the medic’s on the secondary mission in the first place, the PCs are definitely on their own… so it may even out a little?