I’m running my first Kickstarter for a self-published book. MERGER is a single-player RPG about fighting with or against corporate monsters. Use rituals to disrupt management. Use your accounting skills to make frivolous lawsuits fail. Gaze into the unblinking eyes of pure capitalism. Forged in the Dark meets The Big Short by way of True Detective.
You can follow along with the project now, it launches on November 10th.
MERGER is also part of SideQuest 2021 where indie devs are supporting each other’s crowdfunding efforts throughout November, outside the shadow of big organizations. It’s ZineQuest without needing to wait on Kickstarter, basically.
Anyway, please follow along! I’ll post updates here when the game launches and share some updates.
Tentacles in the stairwell, blood oozing through the cracks of the elevator doors. A feeling on your skin, like dry porous teeth. What is this place? A company? No. It is a tomb. It is burying you. How will you get out?
MERGER is funded. MERGER has met all it’s stretch goals. MERGER will be covered and filled with beautiful art. Thank you all so much for the support. We’re in our last 48 hour stretch, so if you’re curious or want to share the project, now is an excellent time to do so!
Thank you all for the support and likes and kind words. Happy to get this out the door and into people’s hands.
The game uses minimal tech from the Forged in the Dark framework. Mostly stress and complications. The action roll is replaced with pools of various sizes of dice. The character starts will small dice (d4’s, d6’s, d8’s) and has to beat the corporation’s pool of dice (d10’s, d12’s) in order to succeed.
Spending stress gets your more dice, or increases the size of a die. You can sacrifice one of your character’s traits to add 1d20 to your pool. A powerful but limited resource, as your traits give you the dice you use to overcome encounters. Run out of those and, well…
Results are similar in that there are failures, mixed successes, and successes, with the mixed success being the most typical result. Stress accumulates into corruption, which unlock special abilities that turn the odds in your favour, but corruption also gives the corporation’s more dice in their pools, so there’s a great risk/reward push and pull at work.
Also there are vices, but they don’t really work the same way
If you’re curious to see more, check out the link above!