A dramatic science-fiction adventure game centering questions of trust and conviction.
A game of inter-clan conflict and survival amidst the ruins of an intergalactic civilization.
The exploration of a beautiful alien world fallen to the whims of enormous predators known as Moths.
Moth-Light is inspired by classic adventure fiction, wuxia style “diplomacy-by-the-sword” storytelling, and rag-tag character driven space-dramas.
The Moth-Light system features many calculated revisions to the popular Forged in the Dark formula including but not limited to:
A revamped action system.
The introduction of social Strings as the primary transactional resource, (no more Coin!)
Guidelines on how to interpret post-fall tech, known as auger, in your game.
Instructions on how to craft Pacts, Promises, and Vows.
The introduction of the “Devil’s Die” mechanic.
Six basic playbooks in booklet format including:
The Favorite: A Privileged Leader & Diplomat The Hunter: A Skilled Tracker & Guide The Mouse: A Sneaky Scavenger & Thief The Recluse: A Learned Philosopher & Engineer The Spear: A Masterful Martial-Artist & Warrior The Will: A Disciplined Spiritual Leader & Adept
And two special playbooks:
The Heart: A Pure Heart, Bound by a Sacred Duty The Shell: A Lost Soul Preserved in Steel
If you’d like to learn more, check out the project here or feel free to hit me up in DMs or on Twitter @MothLands Note that Moth-Light is in a playable alpha stage. If you want to participate in playtestjng the game, we should talk!
If you have any questions about the mechanical changes to Moth-Light, I’m excited to discuss them in depth. I also occasionally post twitter threads on the topic to my account.