So a player wants to play a different kind of character for a while, so they’re making a new one. This is totally fine by me but I’ve been thinking about some things that are inevitably going to come up.
So if we devil’s advocate this stuff and go to the worst possible case: every player makes two characters (at least) and they all use them all the time. This will ofc break the economy of the game a whole lot, and remove any limitations the crew might have.
Not ideal, so I know I probably don’t want them to play multiple characters at the same time.
We’re playing Glow in the Dark, so fictionally the other character is going to be around, they don’t just disappear into the city whenever they aren’t working for the crew.
Downtime abilities like “A Little Something on the Side” and Calculating, as well as the two free downtime actions start to pile up if you have a background character that’s just working on projects or whatever.
So how do I limit the shenanigans?
The three main approaches I have are:
- The character works as normal and hope that you don’t have problems.
- One character becomes entirely background, and the player has to choose who to play per session or however long makes sense.
- The character is a basically a cohort they get to use, so they can’t use stress but otherwise work similar to normal. They don’t get XP, downtime actions or downtime abilities.