So my group and I had identified the lack of a conman style of crew in the core game. Much to my chagrin and pleasant surprise, Rob Donoghue put out his Grifters sheet on the Blades website just this past week as I was working on this. His version is fantastic! However, our design directions were quite different so as I finished my attempt at it I figured I’d love to get feedback!
Primarily, I’m looking for if the abilities seem too strong (ie why wouldnt any crew take this as a veteran advance) and if there are thematic abilities for a conman/dealbroker style of play.
Many thanks in advance for feedback!
Also all credit to Ben of 1066 AD Design for the form fillable playbooks! http://ad1066.com/bens-character-sheets/blades-in-the-dark-playbooks