Hi. Long-time lurker looking to start running a campaign soon. I think I need some advice.
I turn to you all because I thought I was doing okay but kept hitting walls and am probably over-complicating these things. Please bear with me while I explain what I think I want to do, and feel free to offer any alternative suggestions! Any and all input from this community is greatly appreciated.
So, I’m kind of looking at the Tangletown Hustle situation to start, from Underground Maps & Passkeys. But I’m also branching off from the basic idea presented there and feeling kind of stuck. Here’s what I’m thinking. Mardin Gull used to run The Crows with his best buddy & right hand man - Strauss, who was Roric’s father. Something came between the two men and Mardin Gull was cast out from the gang he built, but allowed to keep The Leaky Bucket pub, right in the shadow of the Crow’s Nest tower. Poetic stuff, sure, but I’m hitting walls now. I don’t know if what I’ve got is crimey enough!
What are the man’s regrets? Does it involve a love triangle between himself, his partner, and the woman who would become Roric’s mother? Is the ‘Mardin was the real father’ twist too predictable? Is that whole thing too mushy for a bunch of dudes who normally play Starfinder and will most likely just want to fight people and destroy things?
So I’m kind of back to the drawing board I guess.
If you’re still with me, here’s where I’m at now.
This whole set-up situation is actually a giant flashback that took place one year ago. Mardin has several regrets, and he poured his heart out to strangers drinking in his pub last year on Doskvorn. The PCs are those strangers, and they’ve met up tonight on the one year anniversary of that fateful day when Mardin gave them his list of regrets. He asked for a few favors and told the PCs he’d reward them with the deed to The Leaky Bucket pub and the caverns beneath as a lair, including the vault as a bonus.
This is my sneaky way of trying to hook my player group on the fundamentals of Blades mechanics without giving them the ultimate tabula rasa of “what do you guys want to do in this world?” If I were a player I’d be into that but they’re all very used to published adventure paths and spoonfed situations. Which can also be fun and challenging, I’m not disparaging anybody. Basically I think I want to do what it says on pg. 202 and forgo crew creation. I like the idea of playing to find out what kind of crew this is, but I have a hard time envisioning what that would entail on my end. If anyone who has done it this way wants to chime in, I’d be very grateful.
I kind of want to do like a mini-campaign where, over the course of a few different types of scores, the players can cross off Mardin Gull’s list of regrets and the wrongs he wants set right. To that end we come back to the beginning, full circle, it’s been a year and they’re now a full-fledged crew, there to collect their Lair and start doing proper scores. Is this feasible? Is it over the top? Am I nuts? I need help with the list of regrets part for sure, with generating scores… I think need help in general!