Tough questions, but here we go:
1. Most Obscure: A Thousand Thousand Worlds by Calum Grace. A game about awful galactic rulers, intrigue, and politics. The far away sci-fi empire genre hasn’t seen many hacks yet, and Calum has exactly the right grim poetry to describe rival houses of intergalactic nobles. You can get it, and a lot of other works in progress, by subscribing to him on Patreon.
2. Most Innovative: Ugh, this is hard. I’m limiting myself to games that are released right now otherwise my answer would probably be Slugblaster by Mikey Hamm. My go-to here is usually Crash//Cart by Galen Pejeau. It does 2 things that I think other designers should consider. The first is using a dwindling deck of cards instead of dice to illustrate your crew’s limited resources, time, and energy. The second is collapsing pretty much all world building to just item descriptions and prompts on the client sheets. No lore dumps, no big faction descriptions, just a ruthless future version of LA painted one score at a time.
3. Current Favourite: Antiquarian Adventures by Ash McAllan. This has been a long time favourite because of how well it nails the feel of pulpy adventures like The Mummy or Indiana Jones. The names of all the actions and special abilities are all fantastic. The composure mechanic especially is absolutely perfect.
Excited to see what everyone else picks!