I’m creating a pirate hack I’m pretty excited about!
One element I’m excited about is the concept of “Seas”, essentially a string of connected islands with a shared “region”, and troubles can follow players from island to island.
One thing I’m struggling with: base AGON rules have the valiant heroes overcoming “strife” on each island. The structure of the “Arrival -> Trials -> Battle” process supports the arc of stories like that. Pirates have a fundamentally different story! I need some help in determining the best way to structure that.
Pirate goals are: grasp advantage however possible, gather wealth, become legendary, escape consequences, spend the money before you die.
With a structure of pirates moving from island to island, what are your thoughts on a structure that could support those goals? Do I just need small tweaks to the basic formula?
My initial thinking in broad strokes is “Identify opportunities and obstacles (not very punchy or immediately exciting) -> Trials ->…” I’m lost for this last part! Is it just the players trying to run away with some gold?