When I read and picture how Blades resistance system works, I imagine it could/should be this really powerful narratively interesting thing, where the GM describes the consequence completely as if it’s happened, and then the player, if they want, can just say no and recut the scene and then roll to see how much stress it costs. So cool.
Problem is, my players (God bless em) STILL always forget to do it! They are so baked into the D&D model where what the DM says goes, that I always find myself describing the consequence, slowing awkwardly while I wait for them to jump in and resist, realizing they still don’t get it, then having to stop and say “so if you want, you can recut that if you resist…”
We’ve played about 4-5 sessions.
Anyone else experience this? Did they finally get it, or is that ideal flow in my head just a fantasy?