I’m having a hard time internalizing how potency/scale/threat work. So I wanna go through a couple basic examples to see if I’m understanding correctly or if I’m way off base.
Intentionally keeping any fictional specifics from the example to keep things straightforward.
Example 1: Sniper vs Horror
Potency: Let’s say the Sniper is using Black Shot. So they’ve got potency.
Scale: The Horror has Scale.
Threat: Horror is Threat 2. The Sniper is using their fine long rifle, so they are also threat 2.
Let’s assume a default Risky/Standard. Threat is even. Potency and Scale kind of cancel each other act. So it stays at Standard effect, correct?
Example 2: Heavy vs Wailer (Infamous Horror)
Potency: Let’s say they don’t have anything to grant them potency in this case.
Scale: Let’s say the Heavy uses an Anchor to even things up.
Threat: Wailer is Threat 3, Heavy with a fine hand weapon is threat 2.
Starting with a default Risky/Standard. Scale/Potency have no effect, but the Wailer has a higher threat. So down to limited effect, correct?
Expanding on that, what about roll results?
On a crit: Heavy would do increased effect. So an extra tick on a clock to take out the Wailer.
6: Stick with limited effect.
4-5: Could go with reduced effect (so no effect). And/or harm. Normally that’d be a level 2 harm, but the Wailer is 1 higher threat, so a level 3 harm, right?
1-3: If harm, would also be level 3. Other results as fictionally appropriate.
Did I miss anything or get anything wrong?