If your group plays once a week, and completes one score each week, and everyone Trains once per score, then you are looking at 2 + 1 (extra) + 2 (train) = 5 XP per score.
Times that by 52 and you get 260 points per year of play. Divide that over the 3 groups and the feats (6*3 + 8 = 26) and you are looking at 10 dots in each group (Resolve, Insight and Prowess) and 10 feats. Add the starting 2 dots and 1 feat, and you have almost maxed-out characters.
This example is contrived, of course; my group certainly doesn’t manage one score per week, but it got me thinking. Would this forum suggest that GMs should make the scores so tough that characters should get trauma-ed out before they get this powerful? Or suggest that a character retires when you get X many stats to 4, or max out your feats?
And yes, you can argue that having multiple characters will slow down this rate. That said, my group is reluctant to do that.
(P.S. “Feats” is a much more pithy term than the 6-syllable “special abilities”)