Just started up a BoB campaign on Monday night that I’m GMing, and excited to get deeper into it.
I generated our first set of missions last night, and it occurred to me that I’m not sure how much mechanical information I’m supposed to present to the table about the missions upfront. My instinct was to tell the PCs all the mechanical penalties and rewards associated with each mission, but I also noticed some special missions throughout the campaign have rewards and penalties that don’t make logical sense to present ahead of time (i.e. if the point of a mission is to find a mysterious Chosen artifact, the legion probably shouldn’t know ahead of time what that artifact is capable of). I’m now thinking I shouldn’t tell them anything mechanical, and maybe just lay out hints as to what kinds of rewards / penalties are in store for each mission via their flavorful descriptions.
Thoughts? What, if any, penalties and rewards are laid out in your games?