So, a little while ago I played around with the idea of a single-player game powered by FitD rules about an alien resistance group fighting against human occupiers. I scraped that idea because I wasn’t comfortable telling that kind of a story, but I’ve resurrected the game as a sandboxy science fiction mash up of BitD and Irownsworn, one of my favourite solo RPG systems.
I just finished a prototype of this new version of Riot in the Stars, available now for $1 on my Patreon.
100 years ago the first fleet of the Sol Federation arrived in the Centauri Sector. Humanity stepped from these ships onto 9 promising new worlds, and one by one claimed them as their own. When the Centauri protested the Federation’s occupation of their worlds, humanity’s response was swift and forceful.
Now the Centauri resistance wages guerilla warfare against their human oppressors. The Sol Federation reaches hungrily for new worlds to colonize, and the Star Speakers portend that soon there will be a riot in the stars.
My goal with this game is to marry two of my favourite systems, use what I love in both, shed what I don’t like, and create a system that allows players to effortlessly tell a unique and compelling science fiction story. I have a lot of love for solo TTRPGs, and I’ve already made a few small ones myself. The Riot in the Stars prototype is already 40 pages so this is going to be a much more substantial undertaking.
Anyway, this thread will be used for updates, feedback, and talking through the design process. Now that I have a prototype I’m going to start testing the game using the Roll20 character sheets. If you end up playing or reading through the prototype please let me know!