The text in question is
choose one close friend and one rival
Each playbook has a list of NPCs that your character knows. Choose one from
the list who is a close relationship (a good friend, a lover, a family relation, etc.).
Mark the upward-pointing triangle next to their name. Then choose another
NPC on the list who’s your rival or enemy. Mark the downward-pointing triangle
next to their name.
choose a favorite contact
Take a look at your list of potential contacts on the crew sheet. Choose one contact
who is a close friend, long-time ally, or partner in crime.
I’ve always played this as you have 5 friends, one of whom is close, and one of whom is a rival or enemy of some description, and similarly you have 5 crew contacts, one of whom is super close (maybe even part of the gang). And most of the APs I’ve seen follow this pattern. However, the text is vague enough that this GM reads it as “just pick one of these 5 potentials to be a friend at all, the others are people you know but arent really friends”.
I don’t have a particular problem with him ruling this way, though it definitely feels like it restricts narrative choices if i wanna get my mechanical bonuses, until i make them all my friends anyway Just wanted to know if this had been officially stated anywhere, but all g.