If you listen to the Magpies podcast, you know that their most recent operation was an investigation into an attempted murder, when a crime boss hired the crew to find out who in his gang had made an attempt on his life.
The person running the game was candid about the fact that Blades isn’t optimally designed to handle investigations. The scoundrels crisscrossed the city, making a series of gather information rolls as they interviewed people, the investigation culminating in an engagement roll for a (very brief) social score. Meanwhile, a clock was ticking to represent the suspicions of the perpetrators.
While the system sufficed for the story, I was still left wondering if it could have been better adapted to the mystery genre. The actual “score”, when it happened, was pretty superfluous, but I’m not sure what I would do differently. Does anyone have thoughts you want to share about how you would run a mystery in Blades?