I’ve been thinking about making a FitD hack for a while now after getting back into Blades. I’m personally just interested in getting my feet wet with game design, and I really love the FitD system. So I’ve been toying around with a couple ideas in my head to try my hand at, even if it only ever amounts to amateur work. That being said, what do you folks think of a FitD game utilizing the SCP Foundation world lore?
Here are my kinda high level ideas for how I would approach the hack:
Crewbooks > Organization Sheet - The party would select which organization that they wish to be a team for. The Crew Advances would represent skills that the organization they work for have passed along, while Crew Upgrades would be access to more permissions from the organization. These are the ideas I have for the organizations:
- The Foundation - This would be the ‘default’ organization (similar to how Shadows are the ‘default’ Crew). This specializes in, well, Securing and Containing anomalous artifacts, individuals, or phenomena for the purpose of Protecting earth.
- The Serpant’s Hand - This organization goes out to Secure individuals for the individual’s own protection against other Organizations/Factions. They Contain artifacts or phenomena to study and understand them.
- Unusual Incidents Unit - A subsection of the FBI. It would very much play like an X-Files type of unit who seek to explain the unexplainable.
- Global Occult Coalition - This is a big enough part in the SCP lore that I feel would need including, but unfortunately I think it occupies a very similar space to the UIU above.
- Chaos Insurgency - This militaristic splinter group that traces its origins to the Foundation would seek to Secure and Contain artifacts and individuals in an attempt to weaponize them.
- Marshal, Carter, & Dark - Finally, this organization seeks to profit (or more to gain and maintain power) through unusual artifacts and phenomena.
Factions > Groups of Interest - Factions in this game would largely be similar to that of Blades in structure, except of course that there isn’t a map of Duskwall to advise which group would operate in which area. The Groups of Interest in the SCP lore are largely global in scale, and as such they would be likely enough to pop up in any given area. I would still assign them a Tier, and the player’s team would gain and lose status with them. Since the various GOIs have established relationships in the SCP lore, the starting status with these groups would be set by the Organization, and could be shifted up or down by player choice (instead of all groups starting at 0 and moving up or down by player choice). Having -3 Status with a GOI is likewise handled differently (see Acclaim below).
Scores > Cases - The party selects their cases by their interest in them rather than being specifically assigned cases by the Organization. These retain the same structure as a Score but lead to some changes with Heat, Rep, and Coin.
Heat & Rep > Acclaim - The team scores an amount of Acclaim based on the size of the Case they take on. This is used to advance to the next Tier in the Organization. If the Case goes sideways and the team doesn’t deal with it well, their Acclaim drops. Having -3 Status with another GOI decreases Acclaim simply by that GOI showing up (which they likely will unless the PCs take actions to keep their involvement hidden). Finishing a Case with negative Acclaim will cause the PCs to lose 1 downtime action (instead of being at War with a Faction) in addition to reducing their total Acclaim. Acclaim rolls over, meaning a team can lose Hold or Tier when a job goes poorly.
Coin > I’m not entirely sure yet - Coin is definitely an important part of Blades, and as such if I remove it there will be a whole lot of stuff to factor in and handle. As of right now I haven’t come up with a terribly good idea for what (if anything) to replace it with. Making money from going off and dealing with paranormal threats doesn’t quite fit with most of the Organizations involved.
As for Actions, and Downtime, I would of course change these to suite the game world, but I don’t imagine that they’ll be too radically different from that of Blades itself. Playbooks likewise would be built up around the types of daring field agents that go out and deal with existential threats on a regular
Touchstones: SCP-wiki (obviously), X-FIles, and d20 Dark Matter.
So, do you folks think that this is a decent start to an idea, or would my efforts be best spent elsewhere? Would you be interested in an X-Files like hack of Blades that deals with paranormal problems and globe spanning groups? Do you have ideas that I completely missed and need to reevaluate?