Recently the crew of shadows in the game I GM was about to be arrested. They evaded capture, but not before we had a great scene where a sergeant of the Bluecoats charged them with the following, based on their past exploits in Doskvol:
Spirit trafficking
Murder
Theft
Arms dealing
Conspiracy
Treason
Assault
Extortion
What sorts of formal criminal charges could the Bluecoats pin on your crew?
Destruction of Imperial Properties, Including: One (1) Military Forge, Two (2) Foreign Embassies, and One (1) Section of Rail on the Outbound Gaddoc Line