I’m excited / curious about the possibilities presented by forms of harm other than physical injury. Examples from the book include “Terrified”, “Exhausted”, “Panicked”, “Seduced”, “Drained”, “Distracted”, “Scared”, “Confused”.
These conditions with the text
Your character suffers the penalty indicated at the end of the row if any or all harm applies to the situation at hand.
point toward using harm as the sort of general “condition” mechanic used in other games.
(I already take liberties with recovery mechanics, clearing harm for free when it makes sense, making recovery take longer when the fiction demands it.)
What non-physical harms have you used in your Blades game? Were there any that worked especially well?