This evening my players are going on the Kevala special mission at Gallows Pass.
The scenario is that the soldiers must hold out until the fires have been lit for 7 days and nights and Zora has been healing in the fires (borrowed this plot element from the authors youtube playthrough).
They rolled a 5 for engagement rolls so the siege will commence on the 5th day, so they will have to hold out 2 more days = Risky starting position.
We are not going to play the initial part of the siege, that will be handled by Flashbacks.
My clock situation:
In the siege Scene the players have to fill up the 12 clock the 7th day before the enemy either completes their walls or gate clock (6 and 4 respectively).
When 7th day clock is filled the wards on the monastery fire off and Zora is healed and depending on the fictions this might turn into boss fight with Zora and Irag in the main monastery or a escape scene where they get off the mountain without the enemy catching them.
I know there is a lot of enemy clocks on the tabel but the players can always flashback to reduce them. Say they brought a demo charge and wanted to create a land slide, they roll wreck to put ticks on the Gaunts clock.
I am thinking that when an enemy clock is filled they can no longer attempt to fill Gate or Walls clocks.
I am in a bit of conumdrum as to how the enemy should fill the clocks though. Should they roll a certain amount of dice? Or should they just fill in 1 tick whenever time has gone by? Then Irag and his knighs will complete the Gate clock in 2 time units. Then I guess the players will just have to resist that.
Any input?