Started a new game yesterday.
The players originally considered a Cult, but chose Hawkers with a Strange reputation instead. They like the idea of using ghosts in various ways as a product. Through some discussion of possible starting products they chose tattooing people with ghost essence - inspired by the radiant energy description in the book. Since they have a tattoo parlor they chose The Docks as their lair and hunting grounds.
I was not entirely sure who to put in docks. The Leviathan Captains and The Dockers for sure, but they are both too strong as current enemies. So I put the Billhooks and the Grinders there with some influence from the Dimmers sisters. Billhooks and Grinders are not in all out war, but tensions simmers.
In the fiction we have established that they bought a place to turn into tattoo parlor from Billhooks (done in creating crew as picking their hunting ground) and then went and killed their Billhooks contacts for a Hidden lair upgrade. They are supplied the essence from their crew smuggler contact, but it barely covers their needs and as such they need a good score.
Have I given them too much in the creation of a crew? Should the tattoo parlor be a claim they have to sieze in a score?
Are the Billhooks and Grinders good fit for a squabbling pair in the Docks?