I’m planning to a run a Blades mini-campaign (4-6 sessions) based on Steelweaver’s Rebellion soon. The starting situations/score opportunities from the playset look interesting, so I was going to provide those as options and go from there.
I was curious if anyone who has run Steelweaver’s Rebellion has any tips or interesting stories from their experience with the playset. I also have a few concrete questions:
- How did the nature of “the score” differ in a game focused on worker liberation compared to a “normal” game of Blades?
- Did you use the Doom/Rebellion clock mechanics from the module? How did that work out?
Thanks in advance! I’ll report back with our experience once we’re a few sessions in.