How do you work stressing out in game? It seems like it will often happen as a result of success. Either someone will push themselves or make a resistance roll. Resistance doesn’t fail, and it feels weird to take someone out for spending stress to get greater effect or the extra die that lets them succeed better. I’m looking for advice and examples of how to present maxing your stress in the narrative—for Blades or Scum.
You were chasing them and they were going to gain distance on you so you made a resistance roll to avoid that consequence but you went over your stress. How do you do that so it doesn’t negate the effect of the resistance roll?
Why would someone ever push themselves to succeed or get extra effect when that’s likely to negate their success?
Even outside of those kinds of situations what do you have happen in general when someone exceeded their stress cap? Abruptly saying “Screw this I’m going drinking” seems lame. The lurk makes a resistance roll to avoid setting off the trap that will spray acid on the contents of the document safe she’s trying to crack, but then rage quits the job? The cutter pushes themselves to thoroughly beat down a small group of rival thugs, then flexes and pulls a George Castanzas to leave on a high note?
I’m definitely missing something. I didn’t see examples of this in either book.