I’ve just started running our first game and during crew creation they decided that the faction they had pissed off during the set up was the Foundation. Due mostly to the hidden location of their lair but we agreed that we would play to find out.
So before our next session I wanted to flesh out the foundation a little more as they don’t have their own entry.
a powerful and ancient order of architects, civil engineers and builders.
Recover six towers (12)
Feed the foundations (repeating - 6)
The whole city, the deep below, the institution Hall, with their HQ being considered the City planning office and archives.
NPC: Lord T Fellford (Master architect - obsessive, moody) Lady Nina Stronhall (Crowsfoot district planning enforcement officer)
Many Cohorts of master masons, architects, civil engineers, and labourers. A extensive library of old and arcane maps and records, including maps of spirit well.
Allies: City council, Ministry of preservation, Dimmer sisters, the circle of the flame.
Enemies: SparkWrights, lord Sculock, Spirit wardens.
Situation: The foundation survey the city watch for signs of subsidence these are the signs that city is being swallowed. Teams of divers must head down to the deep below and feed the very foundations and slow down the sinking. The six towers is nearly lost and a lot must be done to bring it back from the brink.
The increased influx of refugees and other is putting a strain on cities infrastructure, room must be found to accommodate and the lighting barriers mean that the city can’t expand out into the death land especially as the sparkwrights refuse to even discuss moving them.