So, I’m writing some homebrew stuff for Hello, World by @umbralAeronaut , including a weird “Multiplier” playbook for a character who manifests as multiple avatars with one mind, at the cost of a shorter stress bar. I’m planning on doing some playtesting with my group, but thought I’d ask if I’m hitting known pitfalls, since I’m new to the system.
And yes, I’m weird. I also realize the concept bends the game on its own, but I’d like to avoid breaking it entirely.
- Specific to Hello, World, a User “derezzes” (roughly analogous to incarceration) if they hit maximum stress, and voluntarily take on Harm to reduce stress damage. In the Multiplier’s case, derezzing one avatar derezzes the whole PC.
- By default, the Multiplier has two avatars who need to stay “reasonably” close together.
- There’s only so much they can do, despite having multiple bodies: They don’t get additional turns or attacks, and require some mental discipline (abilities) to accomplish what two PCs could do normally.
The abilities I’m most concerned about:
- The Multiplier can function as 3 avatars or as a Scale 1 gang.
The latter part is probably mechanically simple, since it’s essentially the same as the player leading a personal small gang. Do kind of worry it’d affect the early game for more fighty types of crews. Might cut out the former entirely.
- An ability to increase a gang’s Scale by +1 when they lead it.
Probably going to have #1 as a prerequisite for this ability.
- An ability that lets avatars stray apart so long as they’re in the same district.
- An ability that lets the Multiplier’s avatars assist each other.
Given that they have a reduced stress bar, this one would probably mostly encourage a Multiplier to self-assist, rather than push themselves, while also encouraging them to keep their avatars in the same place.
- An ability that lets one Avatar perform Setup actions for their own next turn.