I’m starting a new Scum & Villainy campaign on Sunday (my third!) & someone is playing a Mystic for the first time.
How have other GMs handled the Kinetics special ability? It’s in the top slot & so therefore the default Ability for S&V Mystics; hoping others have had some experience refereeing it. One of the players in the pending campaign chose it in our Session 0.
As written, it’s two Stress to change the fictional circumstance of a situation with no other mechanical benefits. That’s fine & I have run enough Blades in the Dark & Scum & Villainy to roll with it, but I’m curious what others have done with it.
Roll Attune to attack opponents at range with a table-sized object when you otherwise have no weapon? Given that a PC can, in most cases, declare they have a Blaster Pistol on them, it seems like there must be some greater benefit to it.Saying you’re "Scrambling “at superhuman speed” doesn’t really provide a benefit either. I can imagine a case where someone wants to escape or do something else really quickly at a mundane speed & one might ordinarily say it’s not possible, unless your speed was “superhuman” but the truth is I’m inclined to say “Yeah, roll for it and lets see how that goes” at any speed.
Maybe its benefit is simply in its flexibility to modify the narrative? I generally love those kinds of perks in RPGs but I’m a little cautious of them in a game where there are a couple dozen other Abilities that are providing more narrow and more specific mechanical benefits. I don’t want to step on those in my Kinetics rulings.