I’m working on my own FitD game and I’ve stumbled over a minor problem. I created lots of abilities for my own seven character types; many of these abilities grant you +1 effect level. This is because I really like the effect level mechanic and it’s easy to understand for players. So I don’t want to change this. But it has just occurred to me: what if the players simply trade their improved effect level for a better position? That’s not my intention. I don’t want the PCs to improve their position regularly. Also, this can result in some PCs having a better position than others on a regular basis, something that makes the game more complicated to run.
I came up with a fix: If you trade Effect for Position, you must also expend 1 stress to do so; you don’t have to expend stress when trading Position for Effect.
What do you guys think?
Do you think trading effect for position could really become a problem?
Can you think of a better fix? (I think it’s not really elegant.)