Hello. I made a scoundrel type as a game design exercise. It’s also up for download on itch if you want some nice formatting and flavour text.
Wail - A listless and destructive vessel.
1 in Attune
2 in Wreck
If you make a promise to a ghost to help fulfill its desires, it cannot terrify or harm you. If you break your promise, the ghost will know immediately and seek unwavering vengeance. Yet, upon keeping your promise the ghost is honour bound to bestow you a gift.
You can Wreck the supernatural and the ghost field as if they were physical. Your crew get +1d when standing near you in the midst of chaos and ruin.
You can Attune to bring the living and the dead closer for a time. Messages are more easily passed, blows more easily exchanged. During these times, take +1d when dealing with ghosts.
If you Skirmish with someone who has done you wrong you can always send your emotions out to the local ghosts and let them chase the causer of your collective pain.
During downtime, if you indulge your vice with someone who isn’t dead you can gather info about the living world with +1d.
You can Consort with Leviathans. You can feel their pain and loneliness. Once you’ve consorted with one, take +1d to destroy all that is implicated in its suffering.
You can push yourself to let in a ghost and work in tandem with it, letting your selfhoods clash and negotiate while you are one. Take +1d to sway any ghost you are fused with.
You may expend your special armor to resist a physical consequence, or to push yourself when acting on a ghost’s behalf.
a fortune teller
a postal worker
Fine possessed heirloom
Fine spirit cards
What is dangerous or volatile here?
What is disrupting the ghost field?
What is unfinished or stirring here?
What are they missing?
How can I destroy [X]?
What do they intend to do?
What’s really going on here?
You addressed a challenge with dramatics or vengeful force.
Any feedback is appreciated.
Thanks for reading.