I will launch one of two BoB campaigns in a couple of weeks. I’m going with Zora for one of these campaigns. I will be playing with three experienced players, but it will be our first time playing a FitD game.
I’m excited to GM the First Mission, but I’m a bit concerned about the difficulty level.
In addition to other undead, the book tells us that – in the room with the Commander – there is a pale Inquisitor and two Cinder Guards. PI is Threat 2 and both CGs are Threat 3+Potent. If I understand correctly, that would ordinarily mean one 8-clock for the PI and 2 10-clocks for the CGs, and the latter can potentially inflict Harm 4 to a Specialist on a risky position, assuming no harm reduction.
I understand I can vary the situation as I please. Still, that feels like … a lot – at least more than the other two first missions at face value. I’d be really interested to hear how other GMs have managed the difficulty level for this mission.
For example, did you split up the undead or kept them in the room with the Commander? Did you handle the CGs and the PI with clocks or allowed the PCs to dispatch them more quickly? Did you add other undead squads on top of that?
On the one hand, I like the feeling of unsurmountable odds. All three players bought in on Zora’s theme of “mighty battles and clashing directly with terrifying powers” and I want to keep the game gritty and tough. On the other, I still want that First Mission to give the impression that BoB+FitD will be fair.
I also have a tendency as a GM to go easy on my players, which I might need to change for this game.
Thanks a lot!