I´m starting up a smallish game with a new group tomorrow. This is only the second time that I run it (and aside from that, I have never played) but I am already thinking about ways to make it exciting, to really get into that BitD groove from the get-go.
Then it struck me - a lot of the game sort of encourages a non-linear approach to the timeline, with flashbacks and actions that get put into a specific order only in retrospect. Why not embrace this fully and try for character creation in flashback?
What I am picturing is this: we start off by creating the Crew as normal - type (I will push strongly for Shadows, because the whole heist thing was what was appealing to me in the first place) etc. Possibly Playbooks, but no more details. Then, we will jump right in medias res as the characters, masked, enter the target location for their very first job as a gang.
Follow up by small IC vignettes inbetween which we pick all the normal stuff - Heritage, Backgrounds, put down action dots etc, and finalize the PC:s as part of their intro job.
Do you find this workable? Am I setting myself up for disaster? Any special issues to watch out for?