I am currently running a BitD game set in Sigil (Planescape), in a more traditional adventuring setting. While I do love A LOT of the things about Blades (factions, flashbacks, the simple but flexible resolution mechanic) I wish there were more traditional fantasy playbooks available. I understand that they were more tied to the steampunk setting though.
So I have been trying to rack my brain to come up with playbooks for Wizard and Cleric.
I have come up with these (see link above).
My main ideas here were:
- allow for spells to be tag-based 1
- have a list of tags that the player can choose from (and expand at level-up)
- allow for a separate, smaller pool of stress that can be burned for casting magic (both cleric and wizard)
- the Wizard will have more variety of spells but will be more fragile (only one level 2 harm allowed)
I haven’t play-tested these yet, but I am here asking for feedback. What do you think would be the problem with these? Would you use these?
1: Based on the DW playbooks by Anthony Giovannetti, from here : https://www.dropbox.com/sh/vdpv5x83v87lsza/AAA9EUnIU51g_jRzwJw9ec0oa?dl=0