We ran our first downtime yesterday and it was good fun as we delved into vices, entanglements and payoffs with some nice little scenes that expanded the crew’s world a little.
One thing that came up was that because of the mechanical bonus for having a friend with you on downtime activities, there was a move toward collaboration and using contacts - pretty much what the rule was there for I expect! But it lead to some questions, the main one being:
If PCs are going along for the ride on other people’s vices and helping with their projects, is there any downside in terms of time? I felt that if a player was doing the primary roll for someone else’s long-term project then it was their downtime activity being used up. Still, the mechanism of help drives toward everyone being rather busy in downtime and there being a resistance to doing anything by themselves. But the flipside of using up both down-time activities seems over-kill.
Has anyone else hit this situation, and if so how have they dealt this it? Maybe it’s just my group