I am curious how other people managed a transition to using a Star Wars setting. Did you draw on the established SW lore at all? Any changes to mechanics? As an example, for me, I spread out planets into different systems but grouped them into subsectors as concerns heat and the like. Did you integrate anything from Procyon in S&V? Did you do a lot from scratch? Do you just fly by the seat of your pants (or alien equivalent thereof)? What time period did you set your game in relative the films?
For myself, I used a number of elements from the default setting and integrated them into SW Anoat Sector. I have some of the same factions and a number are different from Procyon but fill a similar niche and I reuse names and the like. Some of the planets are really interesting and I kept those, I altered the Mim a bit and changed some of the default lore at the same time because I like that tension. In some ways it might be a bit much, but on the other hand, I feel like there’s a lot going on that we can draw on.
I am curious how other people navigated this.